“I’m waiting to see what happens,” he said. While Bithell is hoping for the best, he doesn’t really know what to expect. I imagine that’s very, very challenging.” But I wouldn’t want to do this with a new game or something that no one’s ever heard of. It’s been proven that there are players on iPad that want to pay for games still. “So I think for someone in my position, iPad makes a lot of sense. Since debuting in 2012, Thomas Was Alone has surpassed over a million in sales, and it is already trending on Twitter this morning following its iPad debut. “I think it makes a lot of sense for people like me who’ve maybe made a game that became a hit elsewhere,” said Bithell. Yet Bithell thinks the iPad is still great for what he is releasing. Flappy Bird, an arcadey app that has players trying to navigate a clumsy fowl through obstacles, is the best example of this. When the occasional indie game does break through to the top of the most-downloaded charts, it’s almost always free and strange. Where indie games were once some of the highest-profile, best-performing releases on Apple’s smartphones and tablets, free-to-play casual experiences like Clash of Clans and Candy Crush Saga have taken over and dominated for months. With the port sorted out, Bithell also considered the current gaming landscape on mobile. I’ve played many bad platformers on iPad, so I ruled it out,” he said. “But Bossa Studios just did a really good demo with it and convinced me that this does work on a touchscreen.” “It’s a traditional platformer where you run around and jump, and I assumed that wouldn’t feel very good on a touch device. He was worried about the controls, which are kind of important to a game like this. Bithell originally wrote off the idea of porting the platformer to the device.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |